SONY OCELLUS
ASR-CT1
 
A camera tracking system designed to adapt to a wide range of applications, environments and cameras. Robust and reliable, with incredibly stable tracking.
Expanding the horizons of visual production

Designed for versatility, our first camera tracking system is easily set up and adapted to almost any shooting situation. A multi-eye image sensor unit works with a processing box and lens encoder to integrate tracking data with camera and lens metadata, streamlining virtual production, AR, on-set preview, and post-production workflows.
Every element has been designed to work with a range of cameras, lenses and rigs, delivering highly accurate camera tracking, even when outdoors or working around obstacles.

Ideal for a wide range of applications
Virtual Production
Perfectly suited to working with LED displays and green screens, marker-free tracking eliminates the need to set up tracking cameras or IR markers, removing reflections and limiting corrections in post.
Augmented Reality
Give viewers an immersive visual experience, with AR overlays applied in real time. Simply move the system to transform any studio into a virtual studio, and deliver everything from stats reviews to graphical displays, without relocating equipment or applying new markers.
On-set Preview
On-set preview provides immediate review of composited footage, on-set or outdoors. Adjustments can be made in near-real time, while tracking data can be recorded as FBX files onto an SDXC memory card UHS-II/UHS-I to streamline matching and finishing in post.
Post-Production
Record tracking information and lens data during shooting, along with camera motion data obtained through match-moving, to support post-production editing.
  • Captures multiple feature points across a wide area, ensuring stable tracking even when only one sensor detects valid feature points.
  • Marker-free tracking powered by Visual SLAM, with fast setup for indoor and outdoor environments.
  • IR LED on five faces, on both sides of each image sensor for stable detection, so as to recognize IR as auxiliary light, even in very dark conditions.
  • Visible Light Cut Unit can be attached to block light other than infrared, ensuring feature points can still be recognized.
  • Real-time Graphics the Processing Box sends tracking, camera and lens metadata to CG rendering software like Unreal Engine via an Ethernet cable* in free-d format.
  • Record tracking data as FBX files on an SDXC memory card UHS-II/UHS-I in the Processing Box.

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